Zonk

Dice

2 - 8

6 - 99+

Inside

5 dice

Reach 5,000 points

Each player takes it in turn at rolling the dice and must set aside at least one scoring die with each role (1s, 5s, triples, See score values below). The players turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring number or combination. Players announce their progressive score for their turn after each roll. A player's turn ends when they either decide to stop and score their accumulated points or until they have a scoreless throw and score nothing for that turn often referred to as Zonk. Should all five dice be set aside as scoring then the player may roll them all again and continue their tally (this is called "around the corner".

Scoring combinations only count when made with a single throw. For example a player who rolls and puts aside a 1 and then throws two 1s with the next throw may only score 300 not a 1,000. The first player to score a total of 5,000 or above, wins the game, provided any subsequent players, with a turn left, don't exceed their score.

Score Values

1 = 100 points

5 = 50 points

1, 1, 1 = 1,000 points

#, #, # = # x 100 e.g. 2, 2, 2 = 200 points: 6, 6, 6 = 600 points

An example turn: A player rolls the five dice and they come up 1, 1, 2, 4, 5. He could set aside the two 1s and the 5 scoring 250 points, but instead sets aside the 1s, scoring 200 and rolls the remaining three dice. They come up 6, 6, 6 and the player decides to set aside all three dice and his score is increased by 600 points (6, 6, 6 = 600) giving a total of 850 so far. All five dice are scoring so the player decides to continue his turn by rolling them all again. This time he is unlucky and rolls 2, 3, 3, 4, 6 (Zonk). A scoreless throw which means he scores nothing for this turn and the dice pass to the next player.

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